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Basic fast filtering implementation

This commit is contained in:
clayjohn
2020-02-20 15:27:34 -08:00
parent e0cc5209ff
commit 3e299aa225
12 changed files with 831 additions and 66 deletions

View File

@@ -40,21 +40,29 @@ void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
rd.layers.clear();
rd.radiance_base_cubemap = RID();
if (rd.downsampled_radiance_cubemap.is_valid()) {
RD::get_singleton()->free(rd.downsampled_radiance_cubemap);
}
rd.downsampled_radiance_cubemap = RID();
rd.downsampled_layer.mipmaps.clear();
rd.coefficient_buffer = RID();
}
void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer) {
void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality) {
//recreate radiance and all data
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;
if (p_use_array) {
int layers = p_low_quality ? 7 : roughness_layers;
for (int i = 0; i < roughness_layers; i++) {
for (int i = 0; i < layers; i++) {
ReflectionData::Layer layer;
uint32_t mmw = w;
uint32_t mmh = h;
layer.mipmaps.resize(mipmaps);
layer.views.resize(mipmaps);
for (int j = 0; j < mipmaps; j++) {
ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
mm.size.width = mmw;
@@ -66,6 +74,8 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size,
mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
}
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, RD::TEXTURE_SLICE_CUBEMAP);
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
}
@@ -74,12 +84,14 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size,
}
} else {
mipmaps = p_low_quality ? 7 : mipmaps;
//regular cubemap, lower quality (aliasing, less memory)
ReflectionData::Layer layer;
uint32_t mmw = w;
uint32_t mmh = h;
layer.mipmaps.resize(roughness_layers);
for (int j = 0; j < roughness_layers; j++) {
layer.mipmaps.resize(mipmaps);
layer.views.resize(mipmaps);
for (int j = 0; j < mipmaps; j++) {
ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
mm.size.width = mmw;
mm.size.height = mmh;
@@ -90,6 +102,8 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size,
mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
}
layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, RD::TEXTURE_SLICE_CUBEMAP);
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
}
@@ -98,13 +112,35 @@ void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size,
}
rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP);
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = 64; // Always 64x64
tf.height = 64;
tf.type = RD::TEXTURE_TYPE_CUBE;
tf.array_layers = 6;
tf.mipmaps = 7;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
rd.downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
{
uint32_t mmw = 64;
uint32_t mmh = 64;
rd.downsampled_layer.mipmaps.resize(7);
for (int j = 0; j < rd.downsampled_layer.mipmaps.size(); j++) {
ReflectionData::DownsampleLayer::Mipmap &mm = rd.downsampled_layer.mipmaps.write[j];
mm.size.width = mmw;
mm.size.height = mmh;
mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.downsampled_radiance_cubemap, 0, j, RD::TEXTURE_SLICE_CUBEMAP);
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
}
}
}
void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality) {
#ifndef _MSC_VER
#warning TODO, should probably use this algorithm instead. Volunteers? - https://www.ppsloan.org/publications/ggx_filtering.pdf / https://github.com/dariomanesku/cmft
#endif
if (sky_use_cubemap_array) {
if (p_quality) {
@@ -115,19 +151,18 @@ void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID
}
}
} else {
//render to first mipmap
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0.0);
// Use fast filtering. Render directly to base mip levels
storage->get_effects()->cubemap_downsample(p_panorama, true, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size);
for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) {
storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size);
}
//do the rest in other mipmaps and use cubemap itself as source
for (int i = 1; i < roughness_layers; i++) {
//render using a smaller mipmap, then copy to main layer
for (int j = 0; j < 6; j++) {
//storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[j], Rect2());
}
Vector<RID> views;
for (int i = 0; i < rd.layers.size(); i++) {
views.push_back(rd.layers[i].views[0]);
}
storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, true);
}
} else {
@@ -139,16 +174,13 @@ void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID
}
}
} else {
// Use fast filtering. Render directly to each mip level
storage->get_effects()->cubemap_downsample(p_panorama, true, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size);
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0);
}
for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
}
for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) {
storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size);
}
storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, rd.layers[0].views, false);
}
}
}
@@ -163,12 +195,18 @@ void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd,
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[i].mipmaps[0].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0));
}
} else {
//do the rest in other mipmaps and use cubemap itself as source
for (int i = 1; i < roughness_layers; i++) {
//render using a smaller mipmap, then copy to main layer
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[p_cube_side], Rect2());
storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size);
for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) {
storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size);
}
Vector<RID> views;
for (int i = 0; i < rd.layers.size(); i++) {
views.push_back(rd.layers[i].views[0]);
}
storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, views, true);
}
} else {
@@ -179,9 +217,12 @@ void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd,
}
} else {
for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
storage->get_effects()->cubemap_downsample(rd.radiance_base_cubemap, false, rd.downsampled_layer.mipmaps[0].view, rd.downsampled_layer.mipmaps[0].size);
for (int i = 1; i < rd.downsampled_layer.mipmaps.size(); i++) {
storage->get_effects()->cubemap_downsample(rd.downsampled_layer.mipmaps[i - 1].view, false, rd.downsampled_layer.mipmaps[i].view, rd.downsampled_layer.mipmaps[i].size);
}
storage->get_effects()->cubemap_filter(rd.downsampled_radiance_cubemap, rd.layers[0].views, false);
}
}
}
@@ -224,6 +265,12 @@ void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
return;
}
sky->radiance_size = p_radiance_size;
if (sky->mode == VS::SKY_MODE_REALTIME && sky->radiance_size != 128) {
WARN_PRINT("Realtime Skies can only use a radiance size of 128. Radiance size will be set to 128 internally.");
sky->radiance_size = 128;
}
_sky_invalidate(sky);
if (sky->radiance.is_valid()) {
RD::get_singleton()->free(sky->radiance);
@@ -241,7 +288,18 @@ void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) {
}
sky->mode = p_mode;
if (sky->mode == VS::SKY_MODE_REALTIME && sky->radiance_size != 128) {
WARN_PRINT("Realtime Skies can only use a radiance size of 128. Radiance size will be set to 128 internally.");
sky_set_radiance_size(p_sky, 128);
}
_sky_invalidate(sky);
if (sky->radiance.is_valid()) {
RD::get_singleton()->free(sky->radiance);
sky->radiance = RID();
}
_clear_reflection_data(sky->reflection);
}
void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) {
@@ -275,27 +333,24 @@ void RasterizerSceneRD::_update_dirty_skys() {
if (sky->radiance.is_null()) {
int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
if (sky->mode != VS::SKY_MODE_QUALITY) {
//use less mipmaps
mipmaps = MIN(8, mipmaps);
}
uint32_t w = sky->radiance_size, h = sky->radiance_size;
int layers = sky->mode == VS::SKY_MODE_REALTIME ? 7 : roughness_layers;
if (sky_use_cubemap_array) {
//array (higher quality, 6 times more memory)
RD::TextureFormat tf;
tf.array_layers = roughness_layers * 6;
tf.array_layers = layers * 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = w;
tf.height = h;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
_update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, true, sky->radiance, 0);
_update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == VS::SKY_MODE_REALTIME);
} else {
//regular cubemap, lower quality (aliasing, less memory)
@@ -303,14 +358,14 @@ void RasterizerSceneRD::_update_dirty_skys() {
tf.array_layers = 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.type = RD::TEXTURE_TYPE_CUBE;
tf.mipmaps = roughness_layers;
tf.mipmaps = MIN(mipmaps, layers);
tf.width = w;
tf.height = h;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
_update_reflection_data(sky->reflection, sky->radiance_size, mipmaps, false, sky->radiance, 0);
_update_reflection_data(sky->reflection, sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == VS::SKY_MODE_REALTIME);
}
}
@@ -591,6 +646,9 @@ void RasterizerSceneRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflect
return; //no changes
}
ra->size = p_reflection_size;
ra->count = p_reflection_count;
if (ra->reflection.is_valid()) {
//clear and invalidate everything
RD::get_singleton()->free(ra->reflection);
@@ -673,17 +731,27 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R
ERR_FAIL_COND_V(!atlas, false);
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 128) {
WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 128. Please update the atlas size in the ProjectSettings.");
reflection_atlas_set_size(p_reflection_atlas, 128, atlas->count);
}
if (atlas->reflection.is_null()) {
int mipmaps = MIN(roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS ? 7 : mipmaps; // always use 7 mipmaps with real time filtering
{
//reflection atlas was unused, create:
RD::TextureFormat tf;
tf.array_layers = 6 * atlas->count;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = roughness_layers;
tf.mipmaps = mipmaps;
tf.width = atlas->size;
tf.height = atlas->size;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
@@ -698,7 +766,7 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R
}
atlas->reflections.resize(atlas->count);
for (int i = 0; i < atlas->count; i++) {
_update_reflection_data(atlas->reflections.write[i].data, atlas->size, roughness_layers, false, atlas->reflection, i * 6);
_update_reflection_data(atlas->reflections.write[i].data, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS);
for (int j = 0; j < 6; j++) {
Vector<RID> fb;
fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]);
@@ -712,9 +780,6 @@ bool RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance, R
atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
}
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
if (rpi->atlas_index == -1) {
for (int i = 0; i < atlas->reflections.size(); i++) {
if (atlas->reflections[i].owner.is_null()) {
@@ -761,6 +826,13 @@ bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instanc
_create_reflection_from_base_mipmap(atlas->reflections.write[rpi->atlas_index].data, false, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side);
if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) {
// Using real time reflections, all roughness is done in one step
rpi->rendering = false;
rpi->processing_side = 0;
return true;
}
rpi->processing_side++;
if (rpi->processing_side == 6) {
@@ -814,7 +886,7 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
p_size = MAX(p_size, 1 << roughness_layers);
p_size = MAX(p_size, 1 << roughness_layers); // TODO: use a number related to shadows rather than reflections
if (p_size == shadow_atlas->size)
return;
@@ -3025,7 +3097,6 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
sky_ggx_samples_realtime = GLOBAL_GET("rendering/quality/reflections/ggx_samples_realtime");
sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
// sky_use_cubemap_array = false;