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Improve SDFGI indirect light feedback loop
-Use occlusion for feedback, further reduces light leaking. -More control on feedback, now its a slider.
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@@ -620,7 +620,7 @@ public:
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BIND2(environment_set_volumetric_fog_volume_size, int, int)
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BIND1(environment_set_volumetric_fog_filter_active, bool)
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BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
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BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
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BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
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BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
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BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)
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