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Improve SDFGI indirect light feedback loop

-Use occlusion for feedback, further reduces light leaking.
-More control on feedback, now its a slider.
This commit is contained in:
reduz
2021-02-07 21:08:59 -03:00
parent 57e2822a05
commit 3e2281a347
11 changed files with 71 additions and 44 deletions

View File

@@ -620,7 +620,7 @@ public:
BIND2(environment_set_volumetric_fog_volume_size, int, int)
BIND1(environment_set_volumetric_fog_filter_active, bool)
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
BIND1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge)
BIND1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight)