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Merge pull request #7382 from volzhs/fix-visibility
Able to change visibility when ancestor node is hidden
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@@ -208,13 +208,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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if (n->is_type("Spatial")) {
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Spatial *ci = n->cast_to<Spatial>();
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if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle Spatial Visible"));
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undo_redo->add_do_method(n,"_set_visible_",!v);
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@@ -222,12 +215,6 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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undo_redo->commit_action();
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} else if (n->is_type("CanvasItem")) {
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CanvasItem *ci = n->cast_to<CanvasItem>();
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if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
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error->set_text(TTR("This item cannot be made visible because the parent is hidden. Unhide the parent first."));
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error->popup_centered_minsize();
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
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undo_redo->add_do_method(n,v?"hide":"show");
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@@ -415,6 +402,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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_update_visibility_color(p_node, item);
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} else if (p_node->is_type("Spatial")) {
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bool h = p_node->call("is_hidden");
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@@ -426,6 +414,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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_update_visibility_color(p_node, item);
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}
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}
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@@ -491,9 +480,20 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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else
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item->set_button(0,idx,get_icon("Visible","EditorIcons"));
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_update_visibility_color(p_node, item);
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}
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void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
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if (p_node->is_type("CanvasItem") || p_node->is_type("Spatial")) {
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Color color(1,1,1,1);
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bool visible_on_screen = p_node->call("is_visible");
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if (!visible_on_screen) {
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color = Color(0.6,0.6,0.6,1);
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}
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int idx=p_item->get_button_by_id(0,BUTTON_VISIBILITY);
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p_item->set_button_color(0,idx,color);
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}
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}
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void SceneTreeEditor::_node_script_changed(Node *p_node) {
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