You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly when using scaled displays.
This commit is contained in:
@@ -2049,9 +2049,14 @@ void WaylandThread::_wp_relative_pointer_on_relative_motion(void *data, struct z
|
|||||||
|
|
||||||
PointerData &pd = ss->pointer_data_buffer;
|
PointerData &pd = ss->pointer_data_buffer;
|
||||||
|
|
||||||
|
WindowState *ws = wl_surface_get_window_state(ss->pointed_surface);
|
||||||
|
ERR_FAIL_NULL(ws);
|
||||||
|
|
||||||
pd.relative_motion.x = wl_fixed_to_double(dx);
|
pd.relative_motion.x = wl_fixed_to_double(dx);
|
||||||
pd.relative_motion.y = wl_fixed_to_double(dy);
|
pd.relative_motion.y = wl_fixed_to_double(dy);
|
||||||
|
|
||||||
|
pd.relative_motion *= window_state_get_scale_factor(ws);
|
||||||
|
|
||||||
pd.relative_motion_time = uptime_lo;
|
pd.relative_motion_time = uptime_lo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user