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Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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@@ -50,7 +50,7 @@ private:
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bool shortcut_in_tooltip;
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bool keep_pressed_outside;
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FocusMode enabled_focus_mode;
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Ref<ShortCut> shortcut;
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Ref<Shortcut> shortcut;
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ActionMode action_mode;
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struct Status {
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@@ -118,8 +118,8 @@ public:
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void set_enabled_focus_mode(FocusMode p_mode);
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FocusMode get_enabled_focus_mode() const;
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void set_shortcut(const Ref<ShortCut> &p_shortcut);
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Ref<ShortCut> get_shortcut() const;
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void set_shortcut(const Ref<Shortcut> &p_shortcut);
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Ref<Shortcut> get_shortcut() const;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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