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Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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@@ -2246,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse
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}
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static bool is_shortcut_pressed(const String &p_path) {
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Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path);
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Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
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if (shortcut.is_null()) {
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return false;
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}
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