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Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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@@ -2819,9 +2819,9 @@ void EditorNode::_discard_changes(const String &p_str) {
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}
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void EditorNode::_update_file_menu_opened() {
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Ref<ShortCut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
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Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
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close_scene_sc->set_name(TTR("Close Scene"));
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Ref<ShortCut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
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Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
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reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
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PopupMenu *pop = file_menu->get_popup();
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pop->set_item_disabled(pop->get_item_index(FILE_OPEN_PREV), previous_scenes.empty());
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@@ -4714,10 +4714,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
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scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
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scene_tabs_context_menu->add_separator();
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Ref<ShortCut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
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Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
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close_tab_sc->set_name(TTR("Close Tab"));
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scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
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Ref<ShortCut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
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Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
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undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
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scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
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if (previous_scenes.empty()) {
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