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completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside.
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@@ -234,6 +234,7 @@ class GDScriptFunctionState : public Reference {
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GDScriptFunction *function;
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GDScriptFunction::CallState state;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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Ref<GDScriptFunctionState> previous_state;
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protected:
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static void _bind_methods();
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