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Renderer agnostic motion vector rendering/OpenXR changes
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@@ -1015,6 +1015,8 @@ public:
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virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
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virtual void viewport_set_force_motion_vectors(RID p_viewport, bool p_force_motion_vectors) = 0;
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virtual void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels) = 0;
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virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) = 0;
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