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Renderer agnostic motion vector rendering/OpenXR changes
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@@ -77,6 +77,7 @@ public:
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RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
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bool use_taa = false;
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bool use_debanding = false;
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bool force_motion_vectors = false;
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RendererSceneRender::CameraData prev_camera_data;
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uint64_t prev_camera_data_frame = 0;
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@@ -277,6 +278,7 @@ public:
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void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
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void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
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void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
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void viewport_set_force_motion_vectors(RID p_viewport, bool p_force_motion_vectors);
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void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
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void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
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void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
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