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Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770.
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@@ -271,8 +271,6 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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AudioDriverManager::initialize(p_audio_driver);
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power_manager = memnew(PowerUWP);
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managed_object->update_clipboard();
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Clipboard::ContentChanged += ref new EventHandler<Platform::Object ^>(managed_object, &ManagedType::on_clipboard_changed);
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@@ -854,18 +852,6 @@ bool OS_UWP::_check_internal_feature_support(const String &p_feature) {
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return p_feature == "pc";
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}
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OS::PowerState OS_UWP::get_power_state() {
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return power_manager->get_power_state();
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}
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int OS_UWP::get_power_seconds_left() {
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return power_manager->get_power_seconds_left();
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}
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int OS_UWP::get_power_percent_left() {
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return power_manager->get_power_percent_left();
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}
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OS_UWP::OS_UWP() {
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key_event_pos = 0;
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