1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Merge pull request #101145 from hpvb/fix-scenetree-editor-marked

Make sure marked nodes are reset on scene change
This commit is contained in:
Rémi Verschelde
2025-01-06 22:49:09 +01:00

View File

@@ -897,6 +897,15 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
return;
}
Node *scene_node = get_scene_node();
if (node_cache.current_scene_node != scene_node) {
_reset();
marked.clear();
node_cache.current_scene_node = scene_node;
node_cache.force_update = true;
}
if (!update_when_invisible && !is_visible_in_tree()) {
return;
}
@@ -908,13 +917,6 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
updating_tree = true;
last_hash = hash_djb2_one_64(0);
Node *scene_node = get_scene_node();
if (node_cache.current_scene_node != scene_node) {
_reset();
node_cache.current_scene_node = scene_node;
node_cache.force_update = true;
}
if (node_cache.current_scene_node) {
// Handle pinning/unpinning the animation player only do this once per iteration.