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mirror of https://github.com/godotengine/godot.git synced 2025-11-17 14:11:06 +00:00

Rename Sprite.region_enabled getter and setter to match properties

Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
This commit is contained in:
Marcel Admiraal
2021-03-14 13:43:43 +00:00
parent 6edb0a75ab
commit 3dcdb84660
9 changed files with 56 additions and 56 deletions

View File

@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}