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Rename Sprite.region_enabled getter and setter to match properties
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
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@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
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atlas_tex = Ref<AtlasTexture>(nullptr);
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}
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edit_draw->update();
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if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
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if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
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set_process(true);
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}
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if (!p_obj) {
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@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
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void TextureRegionEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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texture_region_button->show();
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bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
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bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
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if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
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editor->make_bottom_panel_item_visible(region_editor);
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}
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