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Many fixes to improve GI Probe quality
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@@ -993,6 +993,11 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF
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instance->visible_in_all_rooms = p_enabled;
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} break;
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case VS::INSTANCE_FLAG_USE_BAKED_LIGHT: {
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instance->baked_light = p_enabled;
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} break;
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}
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}
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void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
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