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Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
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@@ -3139,7 +3139,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
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for (int i = 0; i < 3; i++) {
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move_gizmo_instance[i] = VS::get_singleton()->instance_create();
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move_gizmo_instance[i] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
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VS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
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@@ -3147,7 +3147,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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VS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
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VS::get_singleton()->instance_set_portal_mode(move_gizmo_instance[i], VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
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move_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
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move_plane_gizmo_instance[i] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
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VS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
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@@ -3155,7 +3155,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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VS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
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VS::get_singleton()->instance_set_portal_mode(move_plane_gizmo_instance[i], VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
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rotate_gizmo_instance[i] = VS::get_singleton()->instance_create();
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rotate_gizmo_instance[i] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
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VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
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@@ -3163,7 +3163,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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VS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
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VS::get_singleton()->instance_set_portal_mode(rotate_gizmo_instance[i], VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
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scale_gizmo_instance[i] = VS::get_singleton()->instance_create();
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scale_gizmo_instance[i] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
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VS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
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@@ -3171,7 +3171,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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VS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
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VS::get_singleton()->instance_set_portal_mode(scale_gizmo_instance[i], VisualServer::INSTANCE_PORTAL_MODE_GLOBAL);
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scale_plane_gizmo_instance[i] = VS::get_singleton()->instance_create();
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scale_plane_gizmo_instance[i] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
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VS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
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@@ -3181,7 +3181,7 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
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}
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// Rotation white outline
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rotate_gizmo_instance[3] = VS::get_singleton()->instance_create();
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rotate_gizmo_instance[3] = RID_PRIME(VS::get_singleton()->instance_create());
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VS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
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VS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world()->get_scenario());
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VS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
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@@ -5274,7 +5274,7 @@ void SpatialEditor::_init_indicators() {
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_init_grid();
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origin = VisualServer::get_singleton()->mesh_create();
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origin = RID_PRIME(VisualServer::get_singleton()->mesh_create());
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VisualServer::ARRAY_VERTEX] = origin_points;
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@@ -5837,7 +5837,7 @@ void SpatialEditor::_init_grid() {
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}
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// Create a mesh from the pushed vector points and colors.
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grid[c] = VisualServer::get_singleton()->mesh_create();
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grid[c] = RID_PRIME(VisualServer::get_singleton()->mesh_create());
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VisualServer::ARRAY_VERTEX] = grid_points[c];
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