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Fix mouse speed not changing fast enough
- Uses all accumulated movements when calculating speed - Discards old accumulated movements - Sets last mouse speed to zero when there is no movement
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@@ -42,32 +42,37 @@ void InputDefault::SpeedTrack::update(const Vector2 &p_delta_p) {
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float delta_t = tdiff / 1000000.0;
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last_tick = tick;
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if (delta_t > max_ref_frame) {
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// First movement in a long time, reset and start again.
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speed = Vector2();
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accum = p_delta_p;
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accum_t = 0;
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return;
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}
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accum += p_delta_p;
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accum_t += delta_t;
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if (accum_t > max_ref_frame * 10) {
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accum_t = max_ref_frame * 10;
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if (accum_t < min_ref_frame) {
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// Not enough time has passed to calculate speed precisely.
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return;
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}
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while (accum_t >= min_ref_frame) {
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float slice_t = min_ref_frame / accum_t;
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Vector2 slice = accum * slice_t;
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accum = accum - slice;
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accum_t -= min_ref_frame;
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speed = (slice / min_ref_frame).linear_interpolate(speed, min_ref_frame / max_ref_frame);
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}
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speed = accum / accum_t;
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accum = Vector2();
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accum_t = 0;
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}
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void InputDefault::SpeedTrack::reset() {
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last_tick = OS::get_singleton()->get_ticks_usec();
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speed = Vector2();
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accum = Vector2();
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accum_t = 0;
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}
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InputDefault::SpeedTrack::SpeedTrack() {
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min_ref_frame = 0.1;
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max_ref_frame = 0.3;
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max_ref_frame = 3.0;
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reset();
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}
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@@ -559,7 +564,8 @@ void InputDefault::set_mouse_position(const Point2 &p_posf) {
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Point2 InputDefault::get_mouse_position() const {
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return mouse_pos;
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}
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Point2 InputDefault::get_last_mouse_speed() const {
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Point2 InputDefault::get_last_mouse_speed() {
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mouse_speed_track.update(Vector2());
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return mouse_speed_track.speed;
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}
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