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Implement Buffer Device Address for Rendering Device Vulkan and DirectX12
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@@ -885,6 +885,7 @@ public:
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SUPPORTS_METALFX_TEMPORAL,
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// If not supported, a fragment shader with only side effects (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
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SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
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SUPPORTS_BUFFER_DEVICE_ADDRESS,
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};
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enum SubgroupOperations {
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