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Implement Buffer Device Address for Rendering Device Vulkan and DirectX12

This commit is contained in:
thimenesup
2024-12-05 18:32:45 +01:00
committed by clayjohn
parent b3a44e8d51
commit 3d92f406b2
13 changed files with 168 additions and 14 deletions

View File

@@ -885,6 +885,7 @@ public:
SUPPORTS_METALFX_TEMPORAL,
// If not supported, a fragment shader with only side effects (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
SUPPORTS_BUFFER_DEVICE_ADDRESS,
};
enum SubgroupOperations {