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[HTML5] Fix build (with module_webxr_enabled=no).

The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
This commit is contained in:
Fabio Alessandrelli
2021-07-07 16:31:06 +02:00
parent 6ddaebc091
commit 3d8acc7a54
6 changed files with 18 additions and 20 deletions

View File

@@ -202,8 +202,8 @@ int WebXRInterfaceJS::get_capabilities() const {
return XRInterface::XR_STEREO | XRInterface::XR_MONO;
};
bool WebXRInterfaceJS::is_stereo() {
return godot_webxr_get_view_count() == 2;
uint32_t WebXRInterfaceJS::get_view_count() {
return godot_webxr_get_view_count();
};
bool WebXRInterfaceJS::is_initialized() const {
@@ -425,7 +425,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
int *buttons = godot_webxr_get_controller_buttons(p_controller_id);
if (buttons) {
for (int i = 0; i < buttons[0]; i++) {
input->joy_button(p_controller_id + 100, i, *((float *)buttons + (i + 1)));
input->joy_button(p_controller_id + 100, (JoyButton)i, *((float *)buttons + (i + 1)));
}
free(buttons);
}
@@ -436,7 +436,7 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = *((float *)axes + (i + 1));
input->joy_axis(p_controller_id + 100, i, joy_axis);
input->joy_axis(p_controller_id + 100, (JoyAxis)i, joy_axis);
}
free(axes);
}