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Remove unused Bullet module and thirdparty code

It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
This commit is contained in:
Rémi Verschelde
2022-03-09 21:15:53 +01:00
parent 33c907f9f5
commit 3d7f155586
735 changed files with 1 additions and 265867 deletions

View File

@@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() {
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
// Required to make the project setting appear even if the physics engine is GodotPhysics,
// while also making it appear in the ProjectSettings class documentation.
GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");