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Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
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@@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() {
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custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
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GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
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GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
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// Required to make the project setting appear even if the physics engine is GodotPhysics,
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// while also making it appear in the ProjectSettings class documentation.
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GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false);
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GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
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custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
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