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2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
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@@ -26,74 +26,74 @@
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_EDITOR_PLUGIN_H
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#define PATH_EDITOR_PLUGIN_H
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#include "tools/editor/spatial_editor_gizmos.h"
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#include "scene/3d/path.h"
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class PathSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(PathSpatialGizmo,SpatialGizmoTool);
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Path* path;
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mutable Vector3 original;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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PathSpatialGizmo(Path* p_path=NULL);
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};
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class PathEditorPlugin : public EditorPlugin {
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OBJ_TYPE( PathEditorPlugin, EditorPlugin );
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Separator *sep;
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ToolButton *curve_create;
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ToolButton *curve_edit;
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ToolButton *curve_del;
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ToolButton *curve_close;
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EditorNode *editor;
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Path *path;
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void _mode_changed(int p_idx);
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void _close_curve();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Path *get_edited_path() { return path; }
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static PathEditorPlugin* singleton;
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Ref<FixedMaterial> path_material;
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Ref<FixedMaterial> path_thin_material;
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virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
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// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual bool create_spatial_gizmo(Spatial* p_spatial);
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virtual String get_name() const { return "Path"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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PathEditorPlugin(EditorNode *p_node);
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~PathEditorPlugin();
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};
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#endif // PATH_EDITOR_PLUGIN_H
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#ifndef PATH_EDITOR_PLUGIN_H
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#define PATH_EDITOR_PLUGIN_H
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#include "tools/editor/spatial_editor_gizmos.h"
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#include "scene/3d/path.h"
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class PathSpatialGizmo : public SpatialGizmoTool {
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OBJ_TYPE(PathSpatialGizmo,SpatialGizmoTool);
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Path* path;
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mutable Vector3 original;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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void redraw();
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PathSpatialGizmo(Path* p_path=NULL);
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};
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class PathEditorPlugin : public EditorPlugin {
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OBJ_TYPE( PathEditorPlugin, EditorPlugin );
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Separator *sep;
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ToolButton *curve_create;
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ToolButton *curve_edit;
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ToolButton *curve_del;
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ToolButton *curve_close;
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EditorNode *editor;
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Path *path;
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void _mode_changed(int p_idx);
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void _close_curve();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Path *get_edited_path() { return path; }
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static PathEditorPlugin* singleton;
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Ref<FixedMaterial> path_material;
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Ref<FixedMaterial> path_thin_material;
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virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
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// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual bool create_spatial_gizmo(Spatial* p_spatial);
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virtual String get_name() const { return "Path"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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PathEditorPlugin(EditorNode *p_node);
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~PathEditorPlugin();
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};
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#endif // PATH_EDITOR_PLUGIN_H
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