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2D Animation Improvements

-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
This commit is contained in:
Juan Linietsky
2014-07-06 11:49:27 -03:00
parent cd80d442a2
commit 3d68949a1c
22 changed files with 1725 additions and 388 deletions

View File

@@ -26,74 +26,74 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
#include "tools/editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
class PathSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(PathSpatialGizmo,SpatialGizmoTool);
Path* path;
mutable Vector3 original;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
PathSpatialGizmo(Path* p_path=NULL);
};
class PathEditorPlugin : public EditorPlugin {
OBJ_TYPE( PathEditorPlugin, EditorPlugin );
Separator *sep;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_del;
ToolButton *curve_close;
EditorNode *editor;
Path *path;
void _mode_changed(int p_idx);
void _close_curve();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path *get_edited_path() { return path; }
static PathEditorPlugin* singleton;
Ref<FixedMaterial> path_material;
Ref<FixedMaterial> path_thin_material;
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual bool create_spatial_gizmo(Spatial* p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
PathEditorPlugin(EditorNode *p_node);
~PathEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H
#ifndef PATH_EDITOR_PLUGIN_H
#define PATH_EDITOR_PLUGIN_H
#include "tools/editor/spatial_editor_gizmos.h"
#include "scene/3d/path.h"
class PathSpatialGizmo : public SpatialGizmoTool {
OBJ_TYPE(PathSpatialGizmo,SpatialGizmoTool);
Path* path;
mutable Vector3 original;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
PathSpatialGizmo(Path* p_path=NULL);
};
class PathEditorPlugin : public EditorPlugin {
OBJ_TYPE( PathEditorPlugin, EditorPlugin );
Separator *sep;
ToolButton *curve_create;
ToolButton *curve_edit;
ToolButton *curve_del;
ToolButton *curve_close;
EditorNode *editor;
Path *path;
void _mode_changed(int p_idx);
void _close_curve();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Path *get_edited_path() { return path; }
static PathEditorPlugin* singleton;
Ref<FixedMaterial> path_material;
Ref<FixedMaterial> path_thin_material;
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
// virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
virtual bool create_spatial_gizmo(Spatial* p_spatial);
virtual String get_name() const { return "Path"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
PathEditorPlugin(EditorNode *p_node);
~PathEditorPlugin();
};
#endif // PATH_EDITOR_PLUGIN_H