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Move server files into their subfolders

This commit is contained in:
Aaron Franke
2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
393 changed files with 600 additions and 579 deletions

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@@ -31,7 +31,7 @@
#pragma once
#include "core/templates/rid_owner.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererCameraAttributes {
private:

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@@ -31,7 +31,7 @@
#pragma once
#include "core/templates/rid_owner.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererCompositorStorage {
private:

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@@ -31,7 +31,7 @@
#pragma once
#include "core/templates/rid_owner.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererEnvironmentStorage {
private:

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@@ -31,7 +31,7 @@
#pragma once
#include "render_scene_buffers.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererLightStorage {
public:

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@@ -30,7 +30,7 @@
#pragma once
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
#include "utilities.h"
class RendererMaterialStorage {

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@@ -30,7 +30,7 @@
#pragma once
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
#include "utilities.h"
class RendererMeshStorage {

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@@ -30,7 +30,7 @@
#pragma once
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererParticlesStorage {
public:

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@@ -31,7 +31,7 @@
#pragma once
#include "core/object/ref_counted.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RenderSceneBuffersConfiguration : public RefCounted {
GDCLASS(RenderSceneBuffersConfiguration, RefCounted);

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@@ -30,7 +30,7 @@
#pragma once
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class RendererTextureStorage {
private:

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@@ -30,7 +30,7 @@
#pragma once
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class DependencyTracker;