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Move server files into their subfolders
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@@ -31,7 +31,7 @@
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#pragma once
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#include "core/templates/rid_owner.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererCameraAttributes {
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private:
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@@ -31,7 +31,7 @@
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#pragma once
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#include "core/templates/rid_owner.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererCompositorStorage {
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private:
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@@ -31,7 +31,7 @@
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#pragma once
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#include "core/templates/rid_owner.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererEnvironmentStorage {
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private:
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@@ -31,7 +31,7 @@
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#pragma once
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#include "render_scene_buffers.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererLightStorage {
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public:
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@@ -30,7 +30,7 @@
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#pragma once
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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#include "utilities.h"
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class RendererMaterialStorage {
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@@ -30,7 +30,7 @@
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#pragma once
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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#include "utilities.h"
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class RendererMeshStorage {
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@@ -30,7 +30,7 @@
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#pragma once
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererParticlesStorage {
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public:
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@@ -31,7 +31,7 @@
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#pragma once
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#include "core/object/ref_counted.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RenderSceneBuffersConfiguration : public RefCounted {
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GDCLASS(RenderSceneBuffersConfiguration, RefCounted);
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@@ -30,7 +30,7 @@
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#pragma once
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class RendererTextureStorage {
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private:
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@@ -30,7 +30,7 @@
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#pragma once
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#include "servers/rendering_server.h"
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#include "servers/rendering/rendering_server.h"
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class DependencyTracker;
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