You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Move server files into their subfolders
This commit is contained in:
@@ -38,7 +38,7 @@
|
||||
#include "renderer_viewport.h"
|
||||
#include "rendering_server_globals.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering_server.h"
|
||||
#include "servers/rendering/rendering_server.h"
|
||||
#include "servers/server_wrap_mt_common.h"
|
||||
|
||||
class RenderingServerDefault : public RenderingServer {
|
||||
@@ -125,8 +125,6 @@ public:
|
||||
#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing RenderingServer synchronizations on every frame. This significantly affects performance.");
|
||||
#endif
|
||||
|
||||
#include "servers/server_wrap_mt_common.h"
|
||||
|
||||
/* TEXTURE API */
|
||||
|
||||
#define ServerName RendererTextureStorage
|
||||
|
||||
Reference in New Issue
Block a user