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Move server files into their subfolders

This commit is contained in:
Aaron Franke
2024-03-11 20:27:45 -07:00
parent d705613db3
commit 3d1c9fd5de
393 changed files with 600 additions and 579 deletions

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@@ -44,7 +44,7 @@
#include "servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
namespace RendererRD {

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@@ -34,7 +34,7 @@
#include "servers/rendering/renderer_rd/shaders/effects/motion_vectors_store.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
namespace RendererRD {
class MotionVectorsStore {

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@@ -37,7 +37,7 @@
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
#define RB_SCOPE_SMAA SNAME("rb_smaa")

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@@ -43,7 +43,7 @@
#include "servers/rendering/renderer_rd/shaders/effects/ssil_importance_map.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/ssil_interleave.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/effects/subsurface_scattering.glsl.gen.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
#define RB_SCOPE_SSDS SNAME("rb_ssds")
#define RB_SCOPE_SSIL SNAME("rb_ssil")

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@@ -33,7 +33,7 @@
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/tonemap.glsl.gen.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
namespace RendererRD {

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@@ -34,7 +34,7 @@
#include "../uniform_set_cache_rd.h"
#ifndef XR_DISABLED
#include "servers/xr_server.h"
#include "servers/xr/xr_server.h"
#endif // XR_DISABLED
using namespace RendererRD;

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@@ -31,7 +31,7 @@
#pragma once
#include "servers/rendering/rendering_device.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
#define PRINT_PIPELINE_COMPILATION_KEYS 0

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@@ -36,7 +36,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering_server.h"
#include "servers/rendering/rendering_server.h"
class ShaderRD {
public: