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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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@@ -164,7 +164,8 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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}
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Segment s(p_id, p_with_id);
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if (bidirectional) s.direction = Segment::BIDIRECTIONAL;
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if (bidirectional)
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s.direction = Segment::BIDIRECTIONAL;
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Set<Segment>::Element *element = segments.find(s);
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if (element != NULL) {
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@@ -290,7 +291,8 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
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for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered.
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if (!p_include_disabled && !(*it.value)->enabled)
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continue; // Disabled points should not be considered.
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// Keep the closest point's ID, and in case of multiple closest IDs,
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// the smallest one (makes it deterministic).
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@@ -344,7 +346,8 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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pass++;
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if (!end_point->enabled) return false;
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if (!end_point->enabled)
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return false;
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bool found_route = false;
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@@ -455,7 +458,8 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route) return PoolVector<Vector3>();
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if (!found_route)
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return PoolVector<Vector3>();
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Point *p = end_point;
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int pc = 1; // Begin point
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@@ -503,7 +507,8 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route) return PoolVector<int>();
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if (!found_route)
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return PoolVector<int>();
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Point *p = end_point;
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int pc = 1; // Begin point
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@@ -733,7 +738,8 @@ PoolVector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
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AStar::Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route) return PoolVector<Vector2>();
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if (!found_route)
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return PoolVector<Vector2>();
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AStar::Point *p = end_point;
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int pc = 1; // Begin point
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@@ -781,7 +787,8 @@ PoolVector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
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AStar::Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route) return PoolVector<int>();
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if (!found_route)
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return PoolVector<int>();
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AStar::Point *p = end_point;
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int pc = 1; // Begin point
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@@ -813,7 +820,8 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
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astar.pass++;
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if (!end_point->enabled) return false;
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if (!end_point->enabled)
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return false;
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bool found_route = false;
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