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GDScript: Fix loading of interdependent autoloads
Move the autoload resolution to runtime by loading it into the stack with an extra instruction. This allows an autoload to use another autoload singleton independent of load order.
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@@ -454,6 +454,7 @@ public:
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virtual void write_assign_true(const Address &p_target) override;
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virtual void write_assign_false(const Address &p_target) override;
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virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
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virtual void write_store_global(const Address &p_dst, int p_global_index) override;
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virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
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virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
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virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
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