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GDScript: Fix loading of interdependent autoloads
Move the autoload resolution to runtime by loading it into the stack with an extra instruction. This allows an autoload to use another autoload singleton independent of load order.
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@@ -864,6 +864,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_
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function->default_arguments.push_back(opcodes.size());
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}
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void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) {
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append(GDScriptFunction::OPCODE_STORE_GLOBAL, 1);
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append(p_dst);
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append(p_global_index);
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}
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void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {
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append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1);
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append(p_dst);
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