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Added Node name to print() when printing Nodes.
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@@ -1822,6 +1822,18 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
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return node;
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return node;
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}
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}
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String Node::to_string() {
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if (get_script_instance()) {
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bool valid;
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String ret = get_script_instance()->to_string(&valid);
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if (valid) {
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return ret;
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}
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}
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return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
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}
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void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
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void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
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data.instance_state = p_state;
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data.instance_state = p_state;
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}
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}
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@@ -329,6 +329,8 @@ public:
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bool is_editable_instance(const Node *p_node) const;
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bool is_editable_instance(const Node *p_node) const;
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Node *get_deepest_editable_node(Node *p_start_node) const;
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Node *get_deepest_editable_node(Node *p_start_node) const;
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virtual String to_string() override;
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/* NOTIFICATIONS */
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/* NOTIFICATIONS */
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void propagate_notification(int p_notification);
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void propagate_notification(int p_notification);
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