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Added Node name to print() when printing Nodes.

This commit is contained in:
Eric M
2021-07-12 00:40:18 +10:00
parent fb3961b2ef
commit 3ca25ffe8a
2 changed files with 14 additions and 0 deletions

View File

@@ -1822,6 +1822,18 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
return node; return node;
} }
String Node::to_string() {
if (get_script_instance()) {
bool valid;
String ret = get_script_instance()->to_string(&valid);
if (valid) {
return ret;
}
}
return (get_name() ? String(get_name()) + ":" : "") + Object::to_string();
}
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) { void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state; data.instance_state = p_state;
} }

View File

@@ -329,6 +329,8 @@ public:
bool is_editable_instance(const Node *p_node) const; bool is_editable_instance(const Node *p_node) const;
Node *get_deepest_editable_node(Node *p_start_node) const; Node *get_deepest_editable_node(Node *p_start_node) const;
virtual String to_string() override;
/* NOTIFICATIONS */ /* NOTIFICATIONS */
void propagate_notification(int p_notification); void propagate_notification(int p_notification);