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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Use ProjectSettings functions instead of hard-coded folder name in tests

This commit is contained in:
Aaron Franke
2025-07-01 11:35:20 -07:00
parent ab6c6eece8
commit 3c5df91a90
6 changed files with 18 additions and 13 deletions

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@@ -65,6 +65,7 @@ String ProjectSettings::get_resource_path() const {
return resource_path; return resource_path;
} }
// This returns paths like "res://.godot/imported".
String ProjectSettings::get_imported_files_path() const { String ProjectSettings::get_imported_files_path() const {
return get_project_data_path().path_join("imported"); return get_project_data_path().path_join("imported");
} }

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@@ -49,6 +49,7 @@ class ProjectSettings : public Object {
public: public:
typedef HashMap<String, Variant> CustomMap; typedef HashMap<String, Variant> CustomMap;
// This constant is used to make the ".godot" folder and paths like "res://.godot/editor".
static inline const String PROJECT_DATA_DIR_NAME_SUFFIX = "godot"; static inline const String PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
static inline const String EDITOR_SETTING_OVERRIDE_PREFIX = PNAME("editor_overrides") + String("/"); static inline const String EDITOR_SETTING_OVERRIDE_PREFIX = PNAME("editor_overrides") + String("/");

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@@ -51,7 +51,7 @@
<method name="get_project_settings_dir" qualifiers="const"> <method name="get_project_settings_dir" qualifiers="const">
<return type="String" /> <return type="String" />
<description> <description>
Returns the project-specific editor settings path. Projects all have a unique subdirectory inside the settings path where project-specific editor settings are saved. Returns the relative path to the editor settings for this project. This is usually [code]"res://.godot/editor"[/code]. Projects all have a unique subdirectory inside the settings path where project-specific editor settings are saved.
</description> </description>
</method> </method>
<method name="get_self_contained_file" qualifiers="const"> <method name="get_self_contained_file" qualifiers="const">

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@@ -83,6 +83,7 @@ String EditorPaths::get_debug_keystore_path() const {
#endif #endif
} }
// This returns paths like "res://.godot/editor".
String EditorPaths::get_project_settings_dir() const { String EditorPaths::get_project_settings_dir() const {
return get_project_data_dir().path_join("editor"); return get_project_data_dir().path_join("editor");
} }

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@@ -43,20 +43,21 @@ namespace TestDDS {
String init(const String &p_test, const String &p_copy_target = String()) { String init(const String &p_test, const String &p_copy_target = String()) {
String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path(); String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path();
Error err; Error err;
// Setup project settings since it's needed for the import process. // Setup project settings with `res://` set to a temporary path.
String project_folder = TestUtils::get_temp_path(p_test.get_file().get_basename()); String project_folder = TestUtils::get_temp_path(p_test.get_file().get_basename());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir_recursive(project_folder.path_join(".godot").path_join("imported"));
// Initialize res:// to `project_folder`.
TestProjectSettingsInternalsAccessor::resource_path() = project_folder; TestProjectSettingsInternalsAccessor::resource_path() = project_folder;
err = ProjectSettings::get_singleton()->setup(project_folder, String(), true); ProjectSettings *ps = ProjectSettings::get_singleton();
err = ps->setup(project_folder, String(), true);
// Create the imported files folder as the editor import process expects it to exist.
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->make_dir_recursive(ps->globalize_path(ps->get_imported_files_path()));
if (p_copy_target.is_empty()) { if (p_copy_target.is_empty()) {
return old_resource_path; return old_resource_path;
} }
// Copy all the necessary test data files to the res:// directory. // Copy all the necessary test data files to the res:// directory.
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String test_data = String("tests/data").path_join(p_test); String test_data = String("tests/data").path_join(p_test);
da = DirAccess::open(test_data); da = DirAccess::open(test_data);
CHECK_MESSAGE(da.is_valid(), "Unable to open folder."); CHECK_MESSAGE(da.is_valid(), "Unable to open folder.");

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@@ -134,20 +134,21 @@ static Node *gltf_export_then_import(Node *p_root, const String &p_test_name) {
void init(const String &p_test, const String &p_copy_target = String()) { void init(const String &p_test, const String &p_copy_target = String()) {
Error err; Error err;
// Setup project settings since it's needed for the import process. // Setup project settings with `res://` set to a temporary path.
String project_folder = TestUtils::get_temp_path(p_test.get_file().get_basename()); String project_folder = TestUtils::get_temp_path(p_test.get_file().get_basename());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir_recursive(project_folder.path_join(".godot").path_join("imported"));
// Initialize res:// to `project_folder`.
TestProjectSettingsInternalsAccessor::resource_path() = project_folder; TestProjectSettingsInternalsAccessor::resource_path() = project_folder;
err = ProjectSettings::get_singleton()->setup(project_folder, String(), true); ProjectSettings *ps = ProjectSettings::get_singleton();
err = ps->setup(project_folder, String(), true);
// Create the imported files folder as the editor import process expects it to exist.
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->make_dir_recursive(ps->globalize_path(ps->get_imported_files_path()));
if (p_copy_target.is_empty()) { if (p_copy_target.is_empty()) {
return; return;
} }
// Copy all the necessary test data files to the res:// directory. // Copy all the necessary test data files to the res:// directory.
da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String test_data = String("modules/gltf/tests/data/").path_join(p_test); String test_data = String("modules/gltf/tests/data/").path_join(p_test);
da = DirAccess::open(test_data); da = DirAccess::open(test_data);
CHECK_MESSAGE(da.is_valid(), "Unable to open folder."); CHECK_MESSAGE(da.is_valid(), "Unable to open folder.");