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Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
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@@ -102,114 +102,117 @@
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</constant>
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<constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
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<constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
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Moves the number toward a value, based on the third input.
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</constant>
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<constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
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Return the result of 'value' decreased by 'step' * 'amount'.
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</constant>
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<constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
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<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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<constant name="MATH_RAND" value="31" enum="BuiltinFunc">
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<constant name="MATH_RAND" value="32" enum="BuiltinFunc">
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
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<constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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<constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
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<constant name="MATH_RANDOM" value="34" enum="BuiltinFunc">
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Return a random floating-point value between the two inputs.
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</constant>
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<constant name="MATH_SEED" value="34" enum="BuiltinFunc">
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<constant name="MATH_SEED" value="35" enum="BuiltinFunc">
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Set the seed for the random number generator.
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</constant>
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<constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
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<constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
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Return a random value from the given seed, along with the new seed.
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</constant>
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<constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
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<constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
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Convert the input from degrees to radians.
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</constant>
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<constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
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<constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
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Convert the input from radians to degrees.
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</constant>
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<constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
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<constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
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Convert the input from linear volume to decibel volume.
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</constant>
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<constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
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<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
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<constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
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</constant>
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<constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
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<constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
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Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
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<constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
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<constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
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</constant>
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<constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
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<constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
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<constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
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<constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
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</constant>
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<constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
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<constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
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Return the nearest power of 2 to the input.
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</constant>
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<constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
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<constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
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Create a [WeakRef] from the input.
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</constant>
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<constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
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<constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc">
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Create a [FuncRef] from the input.
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</constant>
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<constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
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<constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
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Convert between types.
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</constant>
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<constant name="TYPE_OF" value="51" enum="BuiltinFunc">
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<constant name="TYPE_OF" value="52" enum="BuiltinFunc">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
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<constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
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<constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
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Return a character with the given ascii value.
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</constant>
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<constant name="TEXT_STR" value="54" enum="BuiltinFunc">
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<constant name="TEXT_STR" value="55" enum="BuiltinFunc">
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Convert the input to a string.
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</constant>
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<constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
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<constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
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Print the given string to the output window.
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</constant>
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<constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
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<constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
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Print the given string to the standard error output.
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</constant>
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<constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
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<constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
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<constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
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Serialize a [Variant] to a string.
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</constant>
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<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
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<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
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Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code].
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</constant>
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<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
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<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
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Serialize a [Variant] to a [PoolByteArray].
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</constant>
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<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
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<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
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Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code].
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</constant>
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<constant name="COLORN" value="62" enum="BuiltinFunc">
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<constant name="COLORN" value="63" enum="BuiltinFunc">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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</constant>
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<constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
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<constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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</constant>
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<constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
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<constant name="FUNC_MAX" value="65" enum="BuiltinFunc">
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The maximum value the [member function] property can have.
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</constant>
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</constants>
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@@ -68,6 +68,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"lerp",
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"inverse_lerp",
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"range_lerp",
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"move_toward",
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"dectime",
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"randomize",
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"randi",
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@@ -206,6 +207,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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@@ -347,6 +349,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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else
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return PropertyInfo(Variant::REAL, "weight");
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} break;
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case MATH_MOVE_TOWARD: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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else if (p_idx == 1)
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return PropertyInfo(Variant::REAL, "to");
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else
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return PropertyInfo(Variant::REAL, "delta");
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} break;
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case MATH_DECTIME: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "value");
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@@ -580,6 +590,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_INVERSE_LERP:
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME: {
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t = Variant::REAL;
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@@ -916,6 +927,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(2);
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*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_MOVE_TOWARD: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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@@ -1363,6 +1381,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_LERP);
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BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
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BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
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BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
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BIND_ENUM_CONSTANT(MATH_DECTIME);
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BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
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BIND_ENUM_CONSTANT(MATH_RAND);
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@@ -1453,6 +1472,7 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
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@@ -67,6 +67,7 @@ public:
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MATH_LERP,
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_MOVE_TOWARD,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RAND,
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