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Fix freeze-crash in lightmapper under MinGW-GCC
This commit is contained in:
2
thirdparty/embree/common/sys/intrinsics.h
vendored
2
thirdparty/embree/common/sys/intrinsics.h
vendored
@@ -432,7 +432,7 @@ namespace embree
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_mm_pause();
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_mm_pause();
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// -- GODOT start --
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// -- GODOT start --
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#else
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#else
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usleep(1);
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__builtin_ia32_pause();
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#endif
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#endif
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// -- GODOT end --
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// -- GODOT end --
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}
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}
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6
thirdparty/embree/common/sys/mutex.h
vendored
6
thirdparty/embree/common/sys/mutex.h
vendored
@@ -54,7 +54,8 @@ namespace embree
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_mm_pause();
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_mm_pause();
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// -- GODOT start --
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// -- GODOT start --
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#else
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#else
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usleep(1);
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__builtin_ia32_pause();
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__builtin_ia32_pause();
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#endif
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#endif
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// -- GODOT end --
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// -- GODOT end --
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}
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}
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@@ -89,7 +90,8 @@ namespace embree
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_mm_pause();
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_mm_pause();
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// -- GODOT start --
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// -- GODOT start --
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#else
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#else
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usleep(1);
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__builtin_ia32_pause();
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__builtin_ia32_pause();
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#endif
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#endif
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// -- GODOT end --
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// -- GODOT end --
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}
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}
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@@ -367,7 +367,7 @@ namespace embree
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_mm_pause();
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_mm_pause();
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// -- GODOT start --
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// -- GODOT start --
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#else
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#else
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usleep(1);
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__builtin_ia32_pause();
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#endif
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#endif
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// -- GODOT end --
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// -- GODOT end --
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loopIndex++;
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loopIndex++;
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10
thirdparty/embree/patches/godot-changes.patch
vendored
10
thirdparty/embree/patches/godot-changes.patch
vendored
@@ -90,7 +90,7 @@ diff --git a/common/sys/mutex.h b/common/sys/mutex.h
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index 1164210f2..f0f55340a 100644
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index 1164210f2..f0f55340a 100644
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--- a/common/sys/mutex.h
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--- a/common/sys/mutex.h
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+++ b/common/sys/mutex.h
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+++ b/common/sys/mutex.h
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@@ -47,8 +47,16 @@ namespace embree
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@@ -47,8 +47,17 @@ namespace embree
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{
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{
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while (flag.load())
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while (flag.load())
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{
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{
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@@ -101,13 +101,14 @@ index 1164210f2..f0f55340a 100644
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_mm_pause();
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_mm_pause();
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+// -- GODOT start --
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+// -- GODOT start --
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+#else
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+#else
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+ usleep(1);
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+ __builtin_ia32_pause();
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+ __builtin_ia32_pause();
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+#endif
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+#endif
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+// -- GODOT end --
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+// -- GODOT end --
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}
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}
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bool expected = false;
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bool expected = false;
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@@ -74,8 +82,16 @@ namespace embree
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@@ -74,8 +82,17 @@ namespace embree
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{
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{
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while(flag.load())
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while(flag.load())
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{
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{
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@@ -118,7 +119,8 @@ index 1164210f2..f0f55340a 100644
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_mm_pause();
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_mm_pause();
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+// -- GODOT start --
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+// -- GODOT start --
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+#else
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+#else
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+ usleep(1);
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+ __builtin_ia32_pause();
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+ __builtin_ia32_pause();
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+#endif
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+#endif
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+// -- GODOT end --
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+// -- GODOT end --
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}
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}
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