You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
This commit is contained in:
@@ -49,7 +49,7 @@ private:
|
||||
|
||||
float glow_intensity = 1.0;
|
||||
float glow_bloom = 0.0;
|
||||
float glow_hdr_bleed_threshold = 1.0;
|
||||
float glow_hdr_bleed_threshold = 0.0;
|
||||
float glow_hdr_bleed_scale = 2.0;
|
||||
float glow_hdr_luminance_cap = 12.0;
|
||||
|
||||
|
||||
@@ -2814,7 +2814,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
|
||||
bool glow_enabled = false;
|
||||
float glow_intensity = 1.0;
|
||||
float glow_bloom = 0.0;
|
||||
float glow_hdr_bleed_threshold = 1.0;
|
||||
float glow_hdr_bleed_threshold = 0.0;
|
||||
float glow_hdr_bleed_scale = 2.0;
|
||||
float glow_hdr_luminance_cap = 12.0;
|
||||
float srgb_white = 1.0;
|
||||
|
||||
Reference in New Issue
Block a user