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Merge pull request #110077 from clayjohn/mobile-glow

Overhaul and optimize Glow in the mobile renderer
This commit is contained in:
Thaddeus Crews
2025-10-31 09:23:32 -05:00
22 changed files with 1524 additions and 519 deletions

View File

@@ -49,7 +49,7 @@ private:
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;

View File

@@ -2814,7 +2814,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
bool glow_enabled = false;
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
float srgb_white = 1.0;