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Added missed inputs for other modes in visual shaders
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@@ -100,8 +100,9 @@ class VisualShaderEditor : public VBoxContainer {
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Ref<Script> script;
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int mode;
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int return_type;
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int func;
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1) {
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AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1) {
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name = p_name;
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type = p_type;
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category = p_category;
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@@ -110,9 +111,10 @@ class VisualShaderEditor : public VBoxContainer {
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sub_func = p_sub_func;
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return_type = p_return_type;
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mode = p_mode;
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func = p_func;
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}
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AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1) {
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AddOption(const String &p_name, const String &p_category, const String &p_sub_category, const String &p_type, const String &p_description, const String &p_sub_func, int p_return_type = -1, int p_mode = -1, int p_func = -1) {
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name = p_name;
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type = p_type;
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category = p_category;
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@@ -121,6 +123,7 @@ class VisualShaderEditor : public VBoxContainer {
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sub_func_str = p_sub_func;
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return_type = p_return_type;
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mode = p_mode;
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func = p_func;
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}
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};
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