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Use "enum class" for input enums

This commit is contained in:
Aaron Franke
2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions

View File

@@ -894,7 +894,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -917,7 +917,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("raise_request"));
}
if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
resizing = false;
}
}