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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Use "enum class" for input enums

This commit is contained in:
Aaron Franke
2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions

View File

@@ -58,10 +58,10 @@ REGSAM _get_bitness_sam() {
}
LONG _RegOpenKey(HKEY hKey, LPCWSTR lpSubKey, PHKEY phkResult) {
LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ, phkResult);
LONG res = RegOpenKeyExW(hKey, lpSubKey, 0, Key::READ, phkResult);
if (res != ERROR_SUCCESS)
res = RegOpenKeyExW(hKey, lpSubKey, 0, KEY_READ | _get_bitness_sam(), phkResult);
res = RegOpenKeyExW(hKey, lpSubKey, 0, Key::READ | _get_bitness_sam(), phkResult);
return res;
}