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Use "enum class" for input enums
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@@ -284,7 +284,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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Ref<InputEventMouseButton> mb = p_input;
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if (mb.is_valid()) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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if (node_ninepatch || obj_styleBox.is_valid()) {
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edited_margin = -1;
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@@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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for (const Rect2 &E : autoslice_cache) {
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if (E.has_point(point)) {
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rect = E;
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if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
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if (Input::get_singleton()->is_key_pressed(Key::CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
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Rect2 r;
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if (atlas_tex.is_valid()) {
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r = atlas_tex->get_region();
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@@ -446,7 +446,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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creating = false;
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}
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} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
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} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
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if (drag) {
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drag = false;
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if (edited_margin >= 0) {
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@@ -465,9 +465,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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drag_index = -1;
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}
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}
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} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
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} else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
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_zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position());
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} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
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_zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position());
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}
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}
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@@ -475,7 +475,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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Ref<InputEventMouseMotion> mm = p_input;
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if (mm.is_valid()) {
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if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
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if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
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Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
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hscroll->set_value(hscroll->get_value() - dragged.x);
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vscroll->set_value(vscroll->get_value() - dragged.y);
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