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Use "enum class" for input enums
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@@ -38,7 +38,7 @@ void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
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if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
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y_rot += -mm->get_relative().x * 0.01;
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x_rot += mm->get_relative().y * 0.01;
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_update_material();
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