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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Use "enum class" for input enums

This commit is contained in:
Aaron Franke
2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions

View File

@@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(mb->get_position());
uv_drag = true;
@@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
bone_painting = false;
}
}
} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
@@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
} else if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
} else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
if ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || Input::get_singleton()->is_key_pressed(Key::SPACE)) {
Vector2 drag = mm->get_relative();
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);