You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Use "enum class" for input enums
This commit is contained in:
@@ -41,10 +41,10 @@
|
||||
DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_debug_menu) {
|
||||
EditorDebuggerServer::initialize();
|
||||
|
||||
ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
|
||||
ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
|
||||
ED_SHORTCUT("debugger/step_into", TTR("Step Into"), Key::F11);
|
||||
ED_SHORTCUT("debugger/step_over", TTR("Step Over"), Key::F10);
|
||||
ED_SHORTCUT("debugger/break", TTR("Break"));
|
||||
ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12);
|
||||
ED_SHORTCUT("debugger/continue", TTR("Continue"), Key::F12);
|
||||
ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
|
||||
ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user