You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Use "enum class" for input enums
This commit is contained in:
@@ -183,7 +183,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
|
||||
size.y = p_point.y * RECT_HANDLES[idx].y * 2;
|
||||
}
|
||||
|
||||
if (Input::get_singleton()->is_key_pressed(KEY_ALT)) {
|
||||
if (Input::get_singleton()->is_key_pressed(Key::ALT)) {
|
||||
rect->set_size(size.abs());
|
||||
node->set_global_position(original_transform.get_origin());
|
||||
} else {
|
||||
@@ -333,7 +333,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
|
||||
if (mb.is_valid()) {
|
||||
Vector2 gpoint = mb->get_position();
|
||||
|
||||
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
|
||||
if (mb->get_button_index() == MouseButton::LEFT) {
|
||||
if (mb->is_pressed()) {
|
||||
for (int i = 0; i < handles.size(); i++) {
|
||||
if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
|
||||
@@ -394,7 +394,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
|
||||
return false;
|
||||
}
|
||||
|
||||
if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == KEY_ALT) {
|
||||
if (shape_type == RECTANGLE_SHAPE && k->get_keycode() == Key::ALT) {
|
||||
set_handle(edit_handle, last_point); // Update handle when Alt key is toggled.
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user