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Use "enum class" for input enums

This commit is contained in:
Aaron Franke
2021-08-13 16:31:57 -05:00
parent 4f85cad013
commit 3c0fdcc8ac
154 changed files with 3482 additions and 3392 deletions

View File

@@ -157,7 +157,7 @@ void AudioStreamEditor::_draw_indicator() {
void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
_seek_to(mb->get_position().x);
}
@@ -232,7 +232,7 @@ AudioStreamEditor::AudioStreamEditor() {
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
_play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE));
_play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE));
_stop_button = memnew(Button);
_stop_button->set_flat(true);