You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Use "enum class" for input enums
This commit is contained in:
@@ -620,7 +620,7 @@ void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
|
||||
const Ref<InputEventKey> key = p_event;
|
||||
|
||||
if (key.is_valid() && key->is_pressed()) {
|
||||
if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
|
||||
if (key->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::F) && is_visible_in_tree()) {
|
||||
filter->grab_focus();
|
||||
filter->select_all();
|
||||
accept_event();
|
||||
|
||||
Reference in New Issue
Block a user