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Use "enum class" for input enums
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@@ -475,7 +475,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
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ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
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// Use more precise snapping when holding Shift
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return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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}
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return 0.0;
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@@ -1229,7 +1229,7 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
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Ref<InputEventKey> k = p_ev;
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if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
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switch (k->get_keycode()) {
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case KEY_A: {
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case Key::A: {
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if (!k->is_shift_pressed()) {
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_play_bw_from_pressed();
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} else {
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@@ -1237,11 +1237,11 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
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}
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accept_event();
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} break;
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case KEY_S: {
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case Key::S: {
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_stop_pressed();
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accept_event();
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} break;
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case KEY_D: {
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case Key::D: {
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if (!k->is_shift_pressed()) {
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_play_from_pressed();
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} else {
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