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Use "enum class" for input enums
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@@ -70,7 +70,7 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
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void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
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if (selected_point != -1 || selected_triangle != -1) {
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_erase_selected();
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accept_event();
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@@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
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if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) {
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menu->clear();
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animations_menu->clear();
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animations_to_add.clear();
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@@ -133,7 +133,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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}
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}
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if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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blend_space_draw->update(); //update anyway
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//try to see if a point can be selected
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selected_point = -1;
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@@ -173,7 +173,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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}
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}
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if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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blend_space_draw->update(); //update anyway
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//try to see if a point can be selected
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selected_point = -1;
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@@ -208,7 +208,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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}
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}
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if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) {
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if (dragging_selected) {
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//move
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Vector2 point = blend_space->get_blend_point_position(selected_point);
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@@ -234,7 +234,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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blend_space_draw->update();
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}
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if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
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blend_pos.y = 1.0 - blend_pos.y;
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blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
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@@ -268,7 +268,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
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blend_space_draw->update();
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}
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if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
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if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
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Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
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blend_pos.y = 1.0 - blend_pos.y;
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blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
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