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Use "enum class" for input enums
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@@ -245,11 +245,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Ref<InputEventMouseButton> mb = p_event;
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if (!_has_resource()) {
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if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
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create_resource->popup_centered();
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}
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return (mb.is_valid() && mb->get_button_index() == 1);
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return (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT);
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}
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CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
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@@ -264,7 +264,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
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if (mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
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return false;
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@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return true;
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}
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}
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} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
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} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && !edited_point.valid()) {
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const PosVertex closest = closest_point(gpoint);
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if (closest.valid()) {
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@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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}
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}
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} else if (mode == MODE_DELETE) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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const PosVertex closest = closest_point(gpoint);
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if (closest.valid()) {
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@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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}
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if (mode == MODE_CREATE) {
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if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
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if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
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if (_is_line()) {
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// for lines, we don't have a wip mode, and we can undo each single add point.
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Vector<Vector2> vertices = _get_polygon(0);
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@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return true;
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}
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}
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} else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
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} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
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_wip_cancel();
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}
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}
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@@ -395,7 +395,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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if (mm.is_valid()) {
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Vector2 gpoint = mm->get_position();
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
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Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
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@@ -443,7 +443,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed()) {
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if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
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if (k->get_keycode() == Key::KEY_DELETE || k->get_keycode() == Key::BACKSPACE) {
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if (wip_active && selected_point.polygon == -1) {
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if (wip.size() > selected_point.vertex) {
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wip.remove(selected_point.vertex);
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@@ -460,9 +460,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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return true;
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}
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}
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} else if (wip_active && k->get_keycode() == KEY_ENTER) {
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} else if (wip_active && k->get_keycode() == Key::ENTER) {
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_wip_close();
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} else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
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} else if (wip_active && k->get_keycode() == Key::ESCAPE) {
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_wip_cancel();
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}
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}
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