You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Use "enum class" for input enums
This commit is contained in:
@@ -352,10 +352,10 @@ void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) {
|
||||
Ref<InputEventKey> k = p_ie;
|
||||
if (k.is_valid()) {
|
||||
switch (k->get_keycode()) {
|
||||
case KEY_UP:
|
||||
case KEY_DOWN:
|
||||
case KEY_PAGEUP:
|
||||
case KEY_PAGEDOWN: {
|
||||
case Key::UP:
|
||||
case Key::DOWN:
|
||||
case Key::PAGEUP:
|
||||
case Key::PAGEDOWN: {
|
||||
search_options->gui_input(k);
|
||||
search_box->accept_event();
|
||||
} break;
|
||||
|
||||
Reference in New Issue
Block a user