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Merge pull request #102281 from ryevdokimov/selection-box-color-no-restart
Do not require editor restart when changing selection box color
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@@ -6426,38 +6426,34 @@ void Node3DEditor::_generate_selection_boxes() {
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
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Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
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mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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mat->set_albedo(selection_box_color);
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mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st->set_material(mat);
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selection_box_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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selection_box_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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selection_box_mat->set_albedo(selection_box_color);
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selection_box_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st->set_material(selection_box_mat);
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selection_box = st->commit();
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Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
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mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
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mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st_xray->set_material(mat_xray);
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selection_box_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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selection_box_mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
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selection_box_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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st_xray->set_material(selection_box_mat_xray);
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selection_box_xray = st_xray->commit();
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Ref<StandardMaterial3D> active_mat = memnew(StandardMaterial3D);
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active_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_mat->set_albedo(active_selection_box_color);
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active_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st->set_material(active_mat);
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active_selection_box_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_selection_box_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_selection_box_mat->set_albedo(active_selection_box_color);
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active_selection_box_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st->set_material(active_selection_box_mat);
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active_selection_box = active_st->commit();
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Ref<StandardMaterial3D> active_mat_xray = memnew(StandardMaterial3D);
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active_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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active_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
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active_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st_xray->set_material(active_mat_xray);
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active_selection_box_mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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active_selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
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active_selection_box_mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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active_selection_box_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
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active_selection_box_mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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active_st_xray->set_material(active_selection_box_mat_xray);
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active_selection_box_xray = active_st_xray->commit();
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}
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@@ -8313,8 +8309,21 @@ void Node3DEditor::_notification(int p_what) {
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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// Update grid color by rebuilding grid.
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if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) {
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const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
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const Color active_selection_box_color = EDITOR_GET("editors/3d/active_selection_box_color");
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if (selection_box_color != selection_box_mat->get_albedo()) {
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selection_box_mat->set_albedo(selection_box_color);
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selection_box_mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
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}
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if (active_selection_box_color != active_selection_box_mat->get_albedo()) {
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active_selection_box_mat->set_albedo(active_selection_box_color);
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active_selection_box_mat_xray->set_albedo(active_selection_box_color * Color(1, 1, 1, 0.15));
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}
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// Update grid color by rebuilding grid.
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_finish_grid();
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_init_grid();
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}
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