You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-21 14:57:09 +00:00
Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
This commit is contained in:
committed by
Juan Linietsky
parent
7ac0973e9a
commit
3c0059650d
@@ -75,6 +75,7 @@ enum {
|
||||
VARIANT_DOUBLE = 41,
|
||||
VARIANT_CALLABLE = 42,
|
||||
VARIANT_SIGNAL = 43,
|
||||
VARIANT_STRING_NAME = 44,
|
||||
OBJECT_EMPTY = 0,
|
||||
OBJECT_EXTERNAL_RESOURCE = 1,
|
||||
OBJECT_INTERNAL_RESOURCE = 2,
|
||||
@@ -260,6 +261,10 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
|
||||
r_v = v;
|
||||
|
||||
} break;
|
||||
case VARIANT_STRING_NAME: {
|
||||
|
||||
r_v = StringName(get_unicode_string());
|
||||
} break;
|
||||
|
||||
case VARIANT_NODE_PATH: {
|
||||
|
||||
@@ -1393,6 +1398,13 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
|
||||
f->store_real(val.b);
|
||||
f->store_real(val.a);
|
||||
|
||||
} break;
|
||||
case Variant::STRING_NAME: {
|
||||
|
||||
f->store_32(VARIANT_STRING_NAME);
|
||||
String val = p_property;
|
||||
save_unicode_string(f, val);
|
||||
|
||||
} break;
|
||||
|
||||
case Variant::NODE_PATH: {
|
||||
|
||||
Reference in New Issue
Block a user