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Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
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@@ -1942,6 +1942,7 @@ void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
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BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
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@@ -2793,14 +2794,14 @@ RenderingServer::RenderingServer() {
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GLOBAL_DEF("rendering/shadows/directional_shadow/size", 4096);
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GLOBAL_DEF("rendering/shadows/directional_shadow/size.mobile", 2048);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
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GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 2);
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GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality", 3);
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GLOBAL_DEF("rendering/shadows/directional_shadow/soft_shadow_quality.mobile", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
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GLOBAL_DEF("rendering/shadows/directional_shadow/16_bits", true);
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GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 2);
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GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality", 3);
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GLOBAL_DEF("rendering/shadows/shadows/soft_shadow_quality.mobile", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/shadows/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/shadows/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
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GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
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