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Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
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@@ -1209,6 +1209,8 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
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state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
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state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
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state.current_main_tex = 0;
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for (int i = 0; i < tc; i++) {
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for (int i = 0; i < tc; i++) {
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glActiveTexture(GL_TEXTURE0 + i);
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glActiveTexture(GL_TEXTURE0 + i);
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@@ -1239,6 +1241,9 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
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t = t->get_ptr();
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t = t->get_ptr();
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glBindTexture(t->target, t->tex_id);
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glBindTexture(t->target, t->tex_id);
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if (i == 0) {
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state.current_main_tex = t->tex_id;
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}
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}
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}
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state.scene_shader.use_material((void *)p_material);
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state.scene_shader.use_material((void *)p_material);
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@@ -4458,6 +4458,7 @@ void RasterizerStorageGLES2::initialize() {
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}
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}
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}
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}
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config.keep_original_textures = false;
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config.shrink_textures_x2 = false;
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config.shrink_textures_x2 = false;
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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@@ -4605,6 +4606,7 @@ void RasterizerStorageGLES2::initialize() {
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#endif
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#endif
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config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
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config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
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config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
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}
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}
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void RasterizerStorageGLES2::finalize() {
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void RasterizerStorageGLES2::finalize() {
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@@ -60,20 +60,12 @@ public:
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bool shrink_textures_x2;
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bool shrink_textures_x2;
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bool use_fast_texture_filter;
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bool use_fast_texture_filter;
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// bool use_anisotropic_filter;
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bool hdr_supported;
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bool use_rgba_2d_shadows;
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// float anisotropic_level;
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int max_texture_image_units;
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int max_texture_image_units;
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int max_texture_size;
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int max_texture_size;
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bool generate_wireframes;
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// TODO implement wireframe in GLES2
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// bool generate_wireframes;
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bool use_texture_array_environment;
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Set<String> extensions;
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Set<String> extensions;
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@@ -83,7 +75,6 @@ public:
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bool keep_original_textures;
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bool keep_original_textures;
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bool no_depth_prepass;
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bool force_vertex_shading;
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bool force_vertex_shading;
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} config;
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} config;
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@@ -272,31 +263,28 @@ public:
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void *detect_normal_ud;
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void *detect_normal_ud;
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Texture() {
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Texture() {
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flags = 0;
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width = 0;
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height = 0;
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alloc_width = 0;
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alloc_width = 0;
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alloc_height = 0;
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alloc_height = 0;
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format = Image::FORMAT_L8;
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target = 0;
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target = 0;
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data_size = 0;
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total_data_size = 0;
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ignore_mipmaps = false;
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compressed = false;
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active = false;
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tex_id = 0;
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stored_cube_sides = 0;
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stored_cube_sides = 0;
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ignore_mipmaps = false;
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proxy = NULL;
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render_target = NULL;
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render_target = NULL;
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flags = width = height = 0;
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tex_id = 0;
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data_size = 0;
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format = Image::FORMAT_L8;
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active = false;
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compressed = false;
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total_data_size = 0;
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mipmaps = 0;
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detect_3d = NULL;
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detect_3d_ud = NULL;
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detect_srgb = NULL;
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detect_srgb_ud = NULL;
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detect_normal = NULL;
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detect_normal_ud = NULL;
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proxy = NULL;
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redraw_if_visible = false;
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redraw_if_visible = false;
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}
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}
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@@ -432,7 +432,6 @@ void RasterizerGLES3::make_current() {
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void RasterizerGLES3::register_config() {
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void RasterizerGLES3::register_config() {
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GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
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GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
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GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
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GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
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GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
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@@ -2401,6 +2401,8 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
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GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
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GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
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GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
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}
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}
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VisualServer::~VisualServer() {
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VisualServer::~VisualServer() {
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