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Merge pull request #23254 from ibrahn/gles2-var-init-cleanup

Cleaning up some uninitialised variables in GLES2 stuff.
This commit is contained in:
Rémi Verschelde
2018-11-12 20:47:19 +01:00
committed by GitHub
5 changed files with 27 additions and 31 deletions

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@@ -1209,6 +1209,8 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size); state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
state.current_main_tex = 0;
for (int i = 0; i < tc; i++) { for (int i = 0; i < tc; i++) {
glActiveTexture(GL_TEXTURE0 + i); glActiveTexture(GL_TEXTURE0 + i);
@@ -1239,6 +1241,9 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
t = t->get_ptr(); t = t->get_ptr();
glBindTexture(t->target, t->tex_id); glBindTexture(t->target, t->tex_id);
if (i == 0) {
state.current_main_tex = t->tex_id;
}
} }
state.scene_shader.use_material((void *)p_material); state.scene_shader.use_material((void *)p_material);

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@@ -4458,6 +4458,7 @@ void RasterizerStorageGLES2::initialize() {
} }
} }
config.keep_original_textures = false;
config.shrink_textures_x2 = false; config.shrink_textures_x2 = false;
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float"); config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
@@ -4605,6 +4606,7 @@ void RasterizerStorageGLES2::initialize() {
#endif #endif
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
} }
void RasterizerStorageGLES2::finalize() { void RasterizerStorageGLES2::finalize() {

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@@ -60,20 +60,12 @@ public:
bool shrink_textures_x2; bool shrink_textures_x2;
bool use_fast_texture_filter; bool use_fast_texture_filter;
// bool use_anisotropic_filter;
bool hdr_supported;
bool use_rgba_2d_shadows;
// float anisotropic_level;
int max_texture_image_units; int max_texture_image_units;
int max_texture_size; int max_texture_size;
bool generate_wireframes; // TODO implement wireframe in GLES2
// bool generate_wireframes;
bool use_texture_array_environment;
Set<String> extensions; Set<String> extensions;
@@ -83,7 +75,6 @@ public:
bool keep_original_textures; bool keep_original_textures;
bool no_depth_prepass;
bool force_vertex_shading; bool force_vertex_shading;
} config; } config;
@@ -272,31 +263,28 @@ public:
void *detect_normal_ud; void *detect_normal_ud;
Texture() { Texture() {
flags = 0;
width = 0;
height = 0;
alloc_width = 0; alloc_width = 0;
alloc_height = 0; alloc_height = 0;
format = Image::FORMAT_L8;
target = 0; target = 0;
data_size = 0;
total_data_size = 0;
ignore_mipmaps = false;
compressed = false;
active = false;
tex_id = 0;
stored_cube_sides = 0; stored_cube_sides = 0;
ignore_mipmaps = false;
proxy = NULL;
render_target = NULL; render_target = NULL;
flags = width = height = 0;
tex_id = 0;
data_size = 0;
format = Image::FORMAT_L8;
active = false;
compressed = false;
total_data_size = 0;
mipmaps = 0;
detect_3d = NULL;
detect_3d_ud = NULL;
detect_srgb = NULL;
detect_srgb_ud = NULL;
detect_normal = NULL;
detect_normal_ud = NULL;
proxy = NULL;
redraw_if_visible = false; redraw_if_visible = false;
} }

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@@ -432,7 +432,6 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() { void RasterizerGLES3::register_config() {
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4); GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600); GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);

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@@ -2401,6 +2401,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true); GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno"); GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
} }
VisualServer::~VisualServer() { VisualServer::~VisualServer() {